		* EDITING *
Write:
	string:"message1_html"	stores as is
	string:"message2_html"	stores as is
	string:"message3_html"	stores as is
	string:"message4_html"	stores as is
	number:"winPosition"	stores as a number
	number:"winOpacity"	stores as number  (0-100)

read:	(editing)
	string:"message1_html"	loads as is
	string:"message2_html"	loads as is
	string:"message3_html"	loads as is
	string:"message4_html"	loads as is
	number:"winPosition"	sets radio button
	number:"winOpacity"	set numberStepper



		* VIEWING *

read:	(editor preview - single line)
	string:"message1_html"	Parses as HTML
	string:"message2_html"	---
	string:"message3_html"	---
	string:"message4_html"	---
	number:"winPosition"	---
	number:"winOpacity"	---

read:	(tool tip)
(preview the window?)
	string:"message1_html"	Parses as HTML
	string:"message2_html"	Parses as HTML
	string:"message3_html"	Parses as HTML
	string:"message4_html"	Parses as HTML
	number:"winPosition"	---
	number:"winOpacity"	---



		* GAMEPLAY *

read:	(game engine - Execution)
	string:"message1_html"	parses the HTML & displays it in textField
	string:"message2_html"	  (uses the font: "Courier New")
	string:"message3_html"	  (43 characters per line)
	string:"message4_html"	  (uses <div> tags  (allows "align" on adjacent lines)
	number:"winPosition"	Places the window
	number:"winOpacity"	Fades only the window  (but not the text)